Audio in Film and Video: Post Production
By Bernie Allen
Too often when people think of audio engineering or audio related work their thoughts go immediately to music, be this live sound engineering or studio production work. This, however, fails to recognize the importance of audio in most other forms of popular media. Try watching your favourite TV show on mute or plugging your ears next time you’re in a movie theatre and you will quickly understand the importance that audio plays in our ability to not only follow a storyline, but to enjoy the overall viewing experience.
In this article I will try to provide some insight into the world of audio post-production as it relates to film and video.
Sound Editorial Team:
A film’s sound editorial team is comprised of many different individuals all with important editorial duties. Depending on the budget of a production, teams of individuals may be responsible for everything ranging from dialogue editing, to mix engineering and everything in between. The editorial team is typically led by a supervising sound editor who has the unique role of interacting with the film’s director, producers and picture editor, as well as overseeing all sound preparation responsibilities. It is ultimately the supervising sound editor’s vision and tastes more so than any other sound editor that will determine the personality of the finished soundtrack (1).
The supervising sound editor directs the work of the sound editorial team in a way that allows for the final product to be brought together as a cohesive whole.
Dialogue Editing
Dialogue editing is the process of taking the recorded dialogue from a video shoot and making sure that it is as clear and audible as possible, at all times. This can mean removing set noises, disruptions, pops, clicks and anything that might interfere with the overall quality of the soundtrack, or anything that may prevent an audience from appreciating the dialogue at its very best. The result is hundreds of cuts and pieces arranged and blended in a way that is meant to be undetectable (2). Other responsibilities of the dialogue editor may include making quiet passages louder or loud passages quieter; anything that helps improve the overall balance of a soundtrack and make the film’s dialogue seem more believable.
Dialogue editing is largely an invisible art, which means the only time an audience will notice the editing work is if the work is done poorly. The dialogue track is the most critical audio component of a film (3) (4), and so it is important that the job is done correctly. If the work is done well, an audience should not notice the work at all.
Dialogue editors often work by isolating different speakers on a soundtrack and allocating them their own (audio) track so that their dialogue can be mixed and blended separately from other speakers on the soundtrack. Dialogue editors may also be given audio outtakes from alternate takes to work with (5). This is done so that if a line is compromised or slurred in the main soundtrack it can be replaced with a line from an outtake. In the event that the original soundtrack audio cannot be salvaged, it is then up to the dialogue editor to prepare the soundtrack for Automated Dialogue Replacement, otherwise known as “ADR.”
ADR
When there is a dialogue problem that cannot be easily repaired the next step in the post-production process is usually Automated Dialogue Replacement. Otherwise known as “ADR”, this process involves re-recording the actor’s dialogue in a controlled studio environment. This is can be necessary for a number of reasons ranging from technical problems, better reading of lines, or excessive noise on set while filming. Technical problems might include microphone related problems like distortion or pops, while “better reading” could mean the director prefer an actor’s lines be read differently in post-production. Noise problems might include something like wind in a convertible scene or voices on set that cannot be easily edited out. Whatever the reason, ADR is often a critical part of achieving a professional final product.
A typical ADR session involves an actor performing his or her lines in a recording booth while video footage of their original performance is played on a screen. It is very important that the actor’s lines are timed to match the filmed performance. In fact, emphasis is often placed on timing even over performance (6), as poor timing can drastically take away from the believability of the final product. However, there is now software that can automatically fit an actor’s performance to the required timeframe (e.g., Synchro Arts’s “VocAlign” or Audiosuit plugins). This can be a time saving investment well worth the money.
Automated Dialogue Replacement is usually less preferred to that of the original soundtrack audio recorded on site. This is because the cost of ADR can be great, as well, the realism in an ADR performance can be lacking. Because actors must re-record their dialogue away from set and in isolation from other actors, it can mean a different feeling from that originally captured on film. Also, in the studio environment actors are expected to perform in exact time with the performance on film, which can diminish from the believability of the performance. However, ADR is often critical to achieving the best final result for the finished production.
Sound Design and Foley:
Sound design is the practice of creating and applying sound effects to a film in order to enhance the storyline and give greater depth to what is viewed on screen. Sound Designers (or sound effects editors) do this by creating a film’s soundscape (background ambience) such as traffic, birds chirping or children playing, as well as developing sound effects for everything ranging from gun shots and robots, to spaceships and animals. Most people do not realize that when a film goes to post production most of the sounds, other than dialogue, need to be recreated; so that a sound designer or sound effects editor becomes responsible for all the audio elements in a film or TV production other than dialogue.
While the roots of sound design go back as far the early 1900s, the term “Sound Design” did not become popular until the 1970s (7) when it was used to describe the work of guys like Walter Murch, Randy Thom and Ben Burtt. Ben Burt, in particular, is the man responsible for the sound effects heard in pioneering movies like Star Wars, Indiana Jones and a long list of others. Ben would spend months and months preparing special sounds for the movies he worked on, something which ultimately lead to receiving an academy award for his work. This is a matter of significance because until that time academy awards were only given to production sound engineers and re-recording mixers. Ben also received an Oscar and a Special Achievement award for his work – on Stars Wars, specifically – which helped to bring the term “sound design” into the popular lexicon.
Rerecording Mixer and the Final Mix:
Re-recording mixers are the people responsible for treating all the different audio elements of a film and bringing them together to create a finished soundtrack. This work means ensuring that the different pieces fit accurately together in a way that is refined, dynamic and believable.
Referenced Material:
1) Yewdall D.L. – The Practical Art of Motion Picture Sound 4th Edition (2011) p. 293
2) Yewdall D.L. – The Practical Art of Motion Picture Sound 4th Edition (2011) p. 363
3) Purcell J. – Dialogue Editing for Motion Pictures: A guide to the Invisible Art (2007) page. ix
4) Yewdall D.L. – The Practical Art of Motion Picture Sound 4th Edition (2011) p. 363
5) Holman T. – Sound for Film and Television 3rd Edition (2010) p. 159
6) Evans R. – Practical DV Filmmaking 2nd Edition (2005) p. 261
7) Holman T. – Sound for Film and Television 3rd Edition (2010) p. 146